
Series · by Henry Daubrez
Junkyard King
A scavenger, a pink edge and a kingdom of scrap, told one chapter at a time.
Episode 0· On the timeline
March 2026
Episode page →An animated series pilot inspired by Arthurian legends in an 80s sci-fi setting. Made with Seedance 2.0, Google Flow, Gemini, Adobe Premiere/AE, ElevenLabs, and Suno. ~4 weeks of work, ~$1,000 in Seedance credits. Pioneered an 'omnireference' workflow. The future of serialized AI animation.
Episode 1
June 3, 2026
Episode page →The sword is real, but it runs on something Artie doesn't understand yet, so it's time to train. Three months after the Chapter 0 pilot, Henry Daubrez returns to his 80s-set, Arthurian-flavored animated series with a full nine-minute chapter: Artie starts learning what the katana from the junkyard can actually do.
The chapter began as an experiment with Invideo's Agent One and grew into a complete episode. Daubrez's own read is the interesting part: the tool shifted his attention away from prompt engineering and toward filmmaking: direction, camera, pacing, dialogue. Where Chapter 0 proved serialized AI animation could exist, Chapter 1 proves the world can keep growing.
Episode 2
August 26, 2026
Episode page →Artie gets a new ally and learns that training with X-Cal attracts very big problems. At fifteen minutes, Chapter 2 is the longest Junkyard King installment yet, and the first credited to ODD KID, the studio banner Henry Daubrez now releases the series under.
The progression across three chapters is AI filmmaking in 2026 in miniature. Chapter 0 took four weeks and $1,000 in Seedance credits. Chapter 1 grew from a tool experiment into a nine-minute episode. Chapter 2 is simply a new episode of a show, and a creator no longer asking whether serialized AI animation is possible, but how many stories the world can hold.
Episode 3
October 7, 2026
Episode page →Artie, Kai and Socket make it through the gate and into Avalon. What they expected to be a dark and dangerous world turns out to be strangely beautiful, but as they go deeper in search of Emily, new creatures, unexpected clues, questionable decisions and one very big fight show them that looks can be deceiving.
At sixteen minutes, Chapter 3 is the longest installment yet, made by a tiny team at ODD KID in under a month. Daubrez billed it as feature-quality animation and asked what that does to filmmaking: more stories, more creators, writers building their own worlds, "and here come agentic workflows" even for editing. Seven months after Chapter 0, the series had settled into a run of quarter-hour episodes.