All series
Junkyard King

Series · by Henry Daubrez

Junkyard King

A scavenger, a pink edge and a kingdom of scrap, told one chapter at a time.

3 episodes
  1. Episode 0· On the timeline

    March 2026

    An animated series pilot inspired by Arthurian legends in an 80s sci-fi setting. Made with Seedance 2.0, Google Flow, Gemini, Adobe Premiere/AE, ElevenLabs, and Suno. ~4 weeks of work, ~$1,000 in Seedance credits. Pioneered an 'omnireference' workflow. The future of serialized AI animation.

    Episode page →
  2. Episode 1

    June 3, 2026

    The sword is real, but it runs on something Artie doesn't understand yet, so it's time to train. Three months after the Chapter 0 pilot, Henry Daubrez returns to his 80s-set, Arthurian-flavored animated series with a full nine-minute chapter: Artie starts learning what the katana from the junkyard can actually do.

    The chapter began as an experiment with Invideo's Agent One and grew into a complete episode. Daubrez's own read is the interesting part: the tool shifted his attention away from prompt engineering and toward filmmaking: direction, camera, pacing, dialogue. Where Chapter 0 proved serialized AI animation could exist, Chapter 1 proves the world can keep growing.

    Episode page →
  3. Episode 2

    August 26, 2026

    Artie gets a new ally and learns that training with X-Cal attracts very big problems. At fifteen minutes, Chapter 2 is the longest Junkyard King installment yet, and the first credited to ODD KID, the studio banner Henry Daubrez now releases the series under.

    The progression across three chapters is AI filmmaking in 2026 in miniature. Chapter 0 took four weeks and $1,000 in Seedance credits. Chapter 1 grew from a tool experiment into a nine-minute episode. Chapter 2 is simply a new episode of a show, and a creator no longer asking whether serialized AI animation is possible, but how many stories the world can hold.

    Episode page →